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Openttd map
Openttd map










openttd map

You need turn on the end of line feature for 2way signals, which is off by default.Ĭhange "yapf.rail_firstred_twoway_eol = false" to "yapf.rail_firstred_twoway_eol = true" Don’t forget to apply the changes you made.

openttd map

Use the grf presets to save your selection of grfs for future reference – it’s a nice selection which you may want to refer to later :). the 2cc train set allows to control the pricing and running costs as well as the choice of available trains via grf parameters. Have a look at the supplied readme files for details. Most road, town and vehicle sets take grf parameter to modify their behaviour. At this stage you also might want to set grf parameters for some grf. Now, check the grf list in a game whether there are any incompatibilities or requirements like one grf has to go before another – fix those.

OPENTTD MAP UPDATE

If you use newgrfs from bananas make sure to update and use the lastest version of them. You should have them already, if you play on our server regularily. The GRFs that are currently supported by our server are those in the #openttdcoop newgrf pack and those found on bananas. Especially obey this rule concerning train sets. add grfs which modify the infrastructure like depots, tracks, roads, bridges, foundations, town replacements then add grfs which modify landscape like trees, OpenGFX,… first grf is always the #openttdcoop grfpack version grf When choosing grfs, mind that some grfs require a certain climate – especially important for industry and train set grfs. General rule: per grf type choose only ONE single grf. Subsequent modification may work, but it may also introduce all kinds of bugs which can render a game unplayable. The latter can then be done by a simple "random map" (for public server and prozone games) OR creating a map with islands (for the welcome server).īefore you actually start creating a map, you have to choose from the main OpenTTD screen the newgrfs you want the new game to use. The key to this is to prepare afitting list of newgrfs and to choose the right advanced settings BEFORE you actually start to create the map. If done with a bit of care, it's not difficult to create a map which can be played on a multiplayer server without trouble and without requiring further changes. 1.3.6 advanced settings - difficulty tabĬreating a map may seem like both easy or difficult, depending upon how you look at it.1.3.1 Advanced settings - construction tab.1 Creating good maps with proper settings.












Openttd map